Basic
Game Mechanics
(A quick explanation)

1 - Each team begins the game with 1000 life points. The objective of the game is to
reduce the opposing team’s life points to zero.
2 - Each team has a rectangular grid composed of terrain tiles (size and tiles
depending on the map). Each team
may place units and buildings on their respective grid.
3 - Each team takes turns playing.
When all the players on that team have ended their turn all of the units placed
on that team's grid perform their attacks in what is called an attack phase. Units that are not within their
required range will not attack.
4 - During your team’s attack phase (at the end of your turn) the units placed
on your grid will attack the enemy grid.
Each unit typically attacks the first unit or building in the opposing
grid’s column. If there is no
“blocker” on the enemy grid than damage is dealt to the enemy team’s life
points.

5 - Gold mines always exist in pairs, for each gold mine you have on your grid
there will be one on your opponent’s grid in the opposing column. You can “contest” a gold mine by
placing a unit or building between it and the enemy grid. If the opposing column’s gold mine
is not being “contested” your “contested” gold mine will become “captured”.
A “captured” gold mine produces gold at the beginning of your turn.

6 - At the beginning of your team’s turn you will receive Gold from captured
gold mines on your team’s grid. Also you are given 8 Command. Gold is used to play cards; Command
is used to draw cards.
7 - Players have two decks, an action deck and an architecture deck. The action deck is composed of
action cards which can be used to train units, create buildings, and cast
spells. The architecture deck is
composed of only architecture building cards, which advances the tier (level) of
action cards you can play. Playing
cards cost gold.
8 - Players are able to edit their decks in the deck editor. There are eight types of
architecture cards, each with an army of action cards that they enable. However, due to the need to manage
the probability of having the right cards in hand, players are typically limited
to playing no more than 3 different architecture cards. This is a highly creative aspect of
the game, especially when coordinating within a team.
