Basic Game Mechanics

(A quick explanation)

 

 

   

1 - Each team begins the game with 1000 life points.  The objective of the game is to reduce the opposing team’s life points to zero.

 

2 - Each team has a rectangular grid composed of terrain tiles (size and tiles depending on the map).  Each team may place units and buildings on their respective grid.

 

3 - Each team takes turns playing.  When all the players on that team have ended their turn all of the units placed on that team's grid perform their attacks in what is called an attack phase.  Units that are not within their required range will not attack.

 

4 - During your team’s attack phase (at the end of your turn) the units placed on your grid will attack the enemy grid.  Each unit typically attacks the first unit or building in the opposing grid’s column.  If there is no “blocker” on the enemy grid than damage is dealt to the enemy team’s life points.

 

 

 

5 - Gold mines always exist in pairs, for each gold mine you have on your grid there will be one on your opponent’s grid in the opposing column.  You can “contest” a gold mine by placing a unit or building between it and the enemy grid.  If the opposing column’s gold mine is not being “contested” your “contested” gold mine will become “captured”.

A “captured” gold mine produces gold at the beginning of your turn.

 

 

 

6 - At the beginning of your team’s turn you will receive Gold from captured gold mines on your team’s grid.  Also you are given 8 Command.  Gold is used to play cards; Command is used to draw cards.

 

7 - Players have two decks, an action deck and an architecture deck.  The action deck is composed of action cards which can be used to train units, create buildings, and cast spells.  The architecture deck is composed of only architecture building cards, which advances the tier (level) of action cards you can play.  Playing cards cost gold.

 

8 - Players are able to edit their decks in the deck editor.  There are eight types of architecture cards, each with an army of action cards that they enable.  However, due to the need to manage the probability of having the right cards in hand, players are typically limited to playing no more than 3 different architecture cards.  This is a highly creative aspect of the game, especially when coordinating within a team.