Looking For Group; Design Team
WORK IN PROGRESS NOT FINAL!...
Looking for feedback
Production Design
Free Time Development
Sprint Development


Free Time Development, will
occur in small teams with each team’s leader communicating progress.
Sprint Development, will be used
to perform major steps like initially drafting the new set of cards, finalizing
balancing issues, or developing the gameplay thesis.
Design Roles
Designer – A designer will have
experience playing games related to Tactics along with plenty of motivation. A designer will be expected to create
useful feedback, experiment with content, create a few levels, and participate
in a handful of sprints. A designer
should expect to commit about 40 hours of work over a two month period.
Lead Designer – In addition to
the designers profile a lead will be expected to have strong team management
skills and a specialty in the tech, art, or game science. A lead designer will be expected to
perform all of the roles a designer would in addition to managing interaction
between teams, and participating in most of the sprints. A lead will also be expected to
recruit a handful of designers which will form that lead’s team. A lead should expect to commit about
80 hours of work over a two month period.
Design Milestones
1 – Elements of gamplay
map/Objectives of gameplay mission statement(s)
2 – Draft new set
3 – Balancing
4 – Level Development
Profit Breakdown
42% of the revenue delivered from Microsoft after hardware/marketing royalty
fees have been paid will be allocated to the design team.
4 leads at 3% each = 12%
20 designers at 1.5% each = 30%
Because the advancement to Tactic’s gameplay will persist beyond the edition
being developed a 6th of the designers royalty will be carried over
to the next edition. Eg. A lead
designer that makes a 3% royalty on the first edition will be entitled to a 0.5%
royalty without any additional contribution from the next edition.
Objectives
Develop a functional design
team.
Develop Tactic’s gameplay.
Make some $$.
Develop a core group that can
then negotiate future partnership arrangements on behalf of “the designers” for
new editions.